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Training

Match Distance & Energy

Per-position estimate of how far a player runs in a 90-min match and how many calories they burn — split by intensity zone.

Total distance
0.0 km
Range: —
High-intensity running
0 m
> 19.8 km/h efforts
Energy spent
0 kcal
Rough estimate

Intensity breakdown

Walking Jogging Running Sprinting

Why this number is closer to a planning estimate than a measurement

Modern tracking (GPS at 10 Hz, vendor systems like Catapult or STATSports) reports distance with ~5% error. This calculator gives a planning figure based on peer-reviewed position averages — useful for designing training load, not for telling a scout how hard a player pressed in a specific match. The actual number on the day varies with role, opposition, score, game state, weather and tactical plan.

How the calculation works

  1. Each position has a base total-distance (km) and a high-intensity split (%) drawn from match-data studies.
  2. Match tempo multiplies total distance (low = 0.85, medium = 1.0, high = 1.15).
  3. Minutes played scale the result linearly.
  4. Energy cost uses ~1 kcal per kg per km for moderate running, slightly higher for sprint-heavy positions. It is a rough estimate — energy expenditure is highly individual.

How to read this

  • Total distance is roughly the number of TV broadcasts throw at you. It’s the easiest to track but the least informative — most of it is walking.
  • High-intensity running (> 19.8 km/h) is what coaches actually care about. It’s also the most variable between positions — a winger’s HIR dwarfs a CB’s even when total distance looks similar.
  • Sprint count and peak speed matter for breakaway players; this tool averages them into HIR. For per-sprint data, you need tracking.

Limitations

  • Female players typically cover 10–15% less distance at the same position. This tool is calibrated against mostly male professional data.
  • Youth players (U-15 and below) cover less in absolute terms; relative to body mass the gap is smaller.
  • Stoppages, injuries, and red cards are not modelled.

FAQ

Is my 12 km GPS number normal for a midfielder?

For a 90-min central midfield shift in a high-tempo league match, 11–13 km is the published band. Below 10 km suggests either low match intensity or limited minutes.

Why are full-backs and wingers further than central midfielders?

Modern full-backs overlap the winger and have to track back. Wide players cover the lateral length of the pitch more often. Central midfielders do more reactive, short bursts in tight spaces.

How does this help me plan training?

Use it to size the weekly training load: aim to cover ~80% of weekly match distance across training, with ~50% of weekly high-intensity running accumulated in game-like conditions (SSGs and game-format work), not isolated sprints.